Citizen G'Kar and his Citizen's Brigade

 

What we have here is a moderately effective Narn intrigue deck, fraught with Strife marks--not 'cause you *have* to beat people up, but just to encourage folks not to oppose your conflicts (although you can still mess up the opposition quite well). Contemporary wisdom would say that this deck should be using Seizing Advantage to gain power by killing opponents, but that gives you few options, most of which involve making everyone else at the table mad at you. This deck wants to win by gaining influence off of Infiltrate and Exploit (well, and the power boost from Revenge), and you never have to make anyone mad at you. If someone starts opposing your conflicts, however, they are simply asking for it...

 

Opening Hand:

G'Kar (plain, old G'Kar)
Citizen G'Kar
Infiltrate and Exploit
Thenta Makur

Deck (56 cards)

1x Aggressive Action
1x Disruption
1x Forced Impairment
1x Prey on the Weak

2x Rally to the Cause
2x Medical Assistance
1x Search for Direction

3x PPG Rifle
1x Commerce Raiding
1x We Are Not Impressed

1x Legacy of Power
1x United We Stand
1x Successful Manipulation
1x Secondary Experience
1x Exploit Opportunities
3x Learning Experience
3x Twisting the Knife

1x Outfoxed

3x Cosmopolis

2x Revenge
1x Knowledge is Power

3x Homeworld Fleet (Narn)

3x Narn Agent
3x Telepath Hunter
2x Ta'Lon
2x Na'Mel
2x Tu'Pari
2x Na'Toth
1x Lady Na'Toth
1x Du'Rog
1x Ko'Dath
1x Kha'Mak
1x Wade
1x Zath'ras (Shufflin' Zathras!)

1x Efficiency Engineers

By switching to Citizen G'Kar on the second turn, you get up to 7 influence quickly, and hopefully you will draw a second character soon enough (usually by turn 4 or 5) to not lag behind too much. The large number of aftermaths available in this deck lets you get G'Kar up to a fairly huge Intrigue, and nothing is better than having Lady Na'Toth with 6 Intrigue and a PPG rifle. Legacy of Power is an incredible card, as it allows you to draw extra cards, thin out your deck, and gives you free influence to spend, and the United We Stand is in there mostly for defense against Military decks.

 

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