What
we have here is a moderately effective Narn intrigue deck, fraught
with Strife marks--not 'cause you *have* to beat people up, but
just to encourage folks not to oppose your conflicts (although
you can still mess up the opposition quite well). Contemporary
wisdom would say that this deck should be using Seizing Advantage
to gain power by killing opponents, but that gives you few options,
most of which involve making everyone else at the table mad at
you. This deck wants to win by gaining influence off of Infiltrate
and Exploit (well, and the power boost from Revenge), and you
never have to make anyone mad at you. If someone starts opposing
your conflicts, however, they are simply asking for it...
Opening Hand: G'Kar (plain, old G'Kar) Citizen G'Kar Infiltrate and Exploit Thenta Makur Deck (56 cards) 1x Aggressive Action 1x Disruption 1x Forced Impairment 1x Prey on the Weak 2x Rally to the Cause 2x Medical Assistance 1x Search for Direction 3x PPG Rifle 1x Commerce Raiding 1x We Are Not Impressed 1x Legacy of Power 1x United We Stand 1x Successful Manipulation 1x Secondary Experience 1x Exploit Opportunities 3x Learning Experience 3x Twisting the Knife 1x Outfoxed 3x Cosmopolis 2x Revenge 1x Knowledge is Power 3x Homeworld Fleet (Narn) 3x Narn Agent 3x Telepath Hunter 2x Ta'Lon 2x Na'Mel 2x Tu'Pari 2x Na'Toth 1x Lady Na'Toth 1x Du'Rog 1x Ko'Dath 1x Kha'Mak 1x Wade 1x Zath'ras (Shufflin' Zathras!) 1x Efficiency Engineers
By switching to Citizen G'Kar on the second turn, you get up to 7 influence quickly, and hopefully you will draw a second character soon enough (usually by turn 4 or 5) to not lag behind too much. The large number of aftermaths available in this deck lets you get G'Kar up to a fairly huge Intrigue, and nothing is better than having Lady Na'Toth with 6 Intrigue and a PPG rifle. Legacy of Power is an incredible card, as it allows you to draw extra cards, thin out your deck, and gives you free influence to spend, and the United We Stand is in there mostly for defense against Military decks.